Matt, Scott and T-Bob are guests on the Orient Express when it passes through a tunnel under strobe lights and the doors of three compartments disappear, along with a passenger calling herself Countess Forsythe. Her dropped passport photo shows she is V.E.N.O.M.'s Vanessa Warfield in disguise. The three compartments were once King Ludwig's private quarters, and Matt follows the clue to the king's clock-filled castle. V.E.N.O.M. gets there first, M.A.S.K. arrives to stop them, and the treasure in the secret chamber turns out to be a miniature of the Orient Express.
Dagger, you've got more holes in your head than two tons of Swiss cheese.
It ain't a fair fight.
Not many cartoons can claim a plot that starts with a theft of doors, but Raiders of the Orient Express does, and it commits to the bit with a straight face: the train enters a tunnel, strobe lights flash, and afterwards the compartment doors are gone, along with a passenger called the Countess Forsythe. The conductor, who has been entertaining Matt, Scott and T-Bob with stories of spies, kings and criminals, calls the doors irreplaceable, and the episode lets him be.
The thing the story keeps returning to is that every clue in it is a toy. The doors, once found, lead V.E.N.O.M. to a toy hammer; Matt reads the toy as a clue to Mad King Ludwig's treasure; in the castle a clock with two knights fighting, one of them without a weapon, points the way to a secret chamber; and the chamber holds a miniature of the very train the episode began on. V.E.N.O.M. spends its running time on a hunt for a treasure that only means something to the man who loved it, and the episode knows the joke is on them.
As writing, the first half is the stronger. The tunnel sequence is a good small mystery: the strobe lights are triggered by the train's entry, and T-Bob, who wants no part of tunnels and frets about an oncoming train, supplies the comedy in the dark. Matt's reading of the passport photograph on the computer is quick, though it settles the question of who the Countess is as fast as a machine can print it, so the vanished passenger is a puzzle for about as long as it takes to run the scan. Deduction that the audience could share is replaced with a scan.
The animation is at its best in the places where the production can use scale. The published frames show a boxcar breaking off a cliff edge in a burst of rock while vehicles hover above, a long shot of a walled white palace, and a huge clock tower built from dials and gears.
The standout is the castle itself. Miles and his crew work among antique clocks, a mallet in his hands and an orange cuckoo figure in his arms, while outside Vanessa lifts white sacks from a car and M.A.S.K. closes in. It is slow, fussy and a little ridiculous, and it works because the audience stays a step ahead of the villains throughout.
The weakness is the comic business on the train. T-Bob in a waiter's jacket pushing a drinks cart through the dining car, and the exchange with the automated refreshments seller, are padding in an episode that otherwise has a firm shape, and they arrive just as Matt has connected three compartments to a mad king. The boxcar that Scott and T-Bob end up in is a better use of the same pair.
This is also the last episode of the first season, and it ends where it started, on a train. As a finale it is a good one, light, inventive and happy to end on a model train.
- The M.A.S.K. wiki's page for this episode opens with Zermatt, Switzerland, which matches the rendezvous the computer announces in the dialogue.
- The M.A.S.K. wiki's continuity notes say Bruce Sato pilots Thunderhawk on this mission, with Matt in the passenger seat when he joins.
- The M.A.S.K. wiki notes that Jackhammer is torn in half and the motorcycle from Piranha is smashed against a rock in the final battle, and that neither is seen again, so they may never have been recovered or repaired.
- The M.A.S.K. wiki records an animation error in which T-Bob's arm moves oddly during the line about being Scott's first robot too.
- The M.A.S.K. wiki records a second animation error in which Scott is drawn too small when he and T-Bob drive away from the Transport Jet.
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