A freighter loaded with platinum ends up wrecked on a beach, and the islanders of Manakara blame a legendary giant. The ship's owner asks Matt Trakker for help before an even larger platinum shipment sails through the same strait. Matt, Gloria, Scott and T-Bob find huge footprints with no detail in them, sea turtles laying eggs on the island for the first time, and a strange pull that drags T-Bob along the sea floor. The giant turns out to be a V.E.N.O.M. magnetic machine with loudspeakers hidden in the jungle, and M.A.S.K. brings in the team to stop it.
We know everything but Manakara's shoe size.
It's Manakara's foot all right. Too bad it's not in Mayhem's mouth.
A giant that nobody has ever seen is a gift to a cartoon, and The Manakara Giant takes the gift without apology: the monster exists only as a legend and a set of footprints, and the episode is built around the question of where each of those comes from. A freighter carrying platinum has been left on a beach, the pilot and the islanders say the giant is behind it, and the ship's owner takes his troubles to Matt Trakker because an even bigger platinum shipment has to pass through the same strait.
What the episode is really about, once the Trakkers arrive, is evidence. The chief who greets them says that no one has ever seen Manakara, and Matt asks how anyone knows the giant did it at all. The footprints are the second clue: when the computer works through them, they turn out to have no details on them, like real prints, so somebody is faking the giant's feet. The sea turtles that come to the island for the first time on the very night the ship goes aground are the third, and Gloria is quick to say the coincidence is strange. Every scene after that serves the same point, which is that a monster story is a set of claims that can be checked, and this one fails the check in three places.
That structure gives each regular a job. Scott and T-Bob get the comic beach patrol, hunting for shells and being told to go back to bed while the grown-ups work, and T-Bob's trouble pays off in the plot, because the pull that drags him along the bottom of the sea is the first physical sign of the magnet and his homing signal gives Matt and Gloria something to follow. Gloria gets the jokes about the giant's shoe size, which are the sort of patter the series always supplies in a mystery, pleasant and easy.
The animation leans on what it can draw cheaply and clearly. The captions of the published frames show loudspeakers set high in a palm tree on a scaffold tower, and the magnetic force is drawn as coils and rings of pink and purple light, a graphic language that is easy to read from across a room and easy to cut between.
The best stretch is the search for T-Bob. Matt calls for amphibious mode, Shark skims out across the water, and the instruments go wild while V.E.N.O.M.'s machine runs, then return to normal once it is shut off, which lets Matt tie whatever pulled the robot to the thing that disturbed the instruments. It is a small piece of deduction played out in a vehicle, and it is more satisfying than the confrontation that follows.
That confrontation is the weakness. V.E.N.O.M.'s plan reaches the audience in a few lines of dialogue about the next platinum shipment, and the scheme is never staged with any weight, so the climax of a magnet fought with a magnet, using a magnetic barrier over a ship, comes across as a technical fix and not as an escape from danger. This is a villainy of rigged props and loudspeakers, not of real menace.
The closing safety tip, a fire drill at the mansion, is a tidy bit of housekeeping, and the episode earns it. As a mystery it sits near the lighter end of the first season, a quiet, clue-led caper that is pleasantly sure of itself, and according to maskforce.com it is the last episode to feature Shark, which makes the long underwater search a fitting farewell for the car.
- The M.A.S.K. wiki's page for this episode says Matt and Gloria take Shark along on their investigation and that Bruce Sato later arrives with Thunderhawk.
- The M.A.S.K. wiki's Shark page describes it as a Porsche 928 that transforms into an attack submarine, driven by Gloria Baker, and lists this episode last among its appearances; maskforce.com states that this is the last episode to feature Shark.
- The M.A.S.K. wiki observes that there is no agent call-up sequence in this episode; it cuts straight from Matt calling in the team to the Transport Jet.
- The M.A.S.K. wiki points out that two projectors from Gate of Darkness are reused on the Transport Jet here to make a magnetic barrier over a ship.
- The M.A.S.K. wiki lists a continuity error at about 16:45: Sly Rax grabs a handle of the V.E.N.O.M. magnetic machine bare-handed, but is wearing his black glove when he pulls it.
- The M.A.S.K. wiki's Safety Tip for this episode has Matt run a fire drill at the mansion and advise Scott and T-Bob to plan a fire escape route in advance and keep a rope or chain ladder handy on the second floor.
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